Deleting the wiki page 'Can you will have Multiple Weight Maps Per Object?' cannot be undone. Continue?
It’s a bit summary when speaking about it… I hope you get the thought. I’ve acquired a mix file at hand for instance if you want. What can be awesome is having this in nodal kind, interoperable with shaders and modifiers and constraints. What can be superior is having this in nodal kind, interoperable with shaders and modifiers and constraints. … I introduced this up one time here however the dialogue by no means really received started… I was thinking by way of maybe rearranging many of the drivers/rigging instruments in blender to have a nodal system like what's utilized in blender now for buliding Materials, Shaders and Compositing… I think it would be much eaiser to keep observe of even simple issues like which bone is parented to which… Just by grabbing their node and plugging them in… I feel we all appreacheate how each the visible format of constructing Materials with nodes is… I guess it doesn’t swimsuit some… This 
Deleting the wiki page 'Can you will have Multiple Weight Maps Per Object?' cannot be undone. Continue?